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Brand & Creative Director · Gaming & Entertainment

I build meaninginto every detailpeople touch.

I build the brand systems behind games millions of people play.
10+ years leading creative teams at NetEase, Tencent & FunPlus,
building brands that work across cultures, channels and markets.

See the work

(01) Selected
Work

BrandEnvironment View case
Marvel RivalsBrand · Gaming · Global
Enterprise brand NetEase ADC title card View case
NetEase ADCInternal Identity
Merch
Digital →
Physical
Merch · Packaging
View case
Digital → PhysicalGlobal · Design & Production
Esports View case
Marvel Rivals: IGNITEEsports Sub-brand
Rebrand View case
率土之濱 · Infinite BordersBrand Revitalization
Esports View case
率土邀請賽 · IB EsportsEsports Event
BrandEnvironment Racing Master title card View case
Racing MasterBrand Systemization
Style guide Diablo Immortal title card View case
Diablo ImmortalBrand Style Guide
IP identity View case
LOTR: Rise to WarIP Identity 2.0
Sub-brand BRAVEOUT View case
BRAVEOUTSub-brand Identity
Esports
At FunPlus
Esports content, in-house
View case
FunPlus Esports2020–2021 · PCS & PMPL
Visual direction Tencent VOOV motion reel
At Tencent
Selected in-house work
View case
Tencent International2014–2019 · APAC
Original IP
IP Incubation
Original IP · Content Ops
View case
IP Incubation4 accounts · 4 months
Tool brands PANGU × POSIDON tool brands View case
PANGU × POSIDONTool Brands · Side Projects
Logo design Logo View case
LogoWordmarks · Brand marks

It started with Monsters, Inc.

Bringing people joy could be a job.

On paper, my path since then goes everywhere: engineering, animation, television, games. Wherever I went, I was doing the same job. I make things that people enjoy, and I care about the details enough that the work ends up meaning something.

Got a brand that needs to land?

(02) Let's get
in touch .

tzuyinweng@gmail.com